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World S.W.A.T. Challenge and Conference

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Chris Farris View Drop Down
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    Posted: March/21/2004 at 15:09

http://www.worldswatchallenge.com/

 

Will air on ESPN July 17th 1:00 - 2:00 pm EST

 

SWAT Challenge

The World SWAT Challenge is an invitation only World Championship competition. It is designed to challenge the fitness, motivation, tactical and weapons skills of the world's top SWAT teams. The winner of the World SWAT Challenge will be crowned World Champion at the awards banquet with prizes awarded to the winning teams and select individuals based on their performance during the competition. The competition will also be taped for broadcast on the ESPN network and distributed world wide.

Teams
The competition will be limited to 20 invited teams. The World SWAT Challenge Organizing Committee (WSCOC) is the sole authority selecting teams and extending invitations to participate. In addition, the WSCOC will establish the events, scoring, and publish the rules and administrative regulations governing all World SWAT Challenge Competition. They will also select, train and oversee officials. Their decisions are final.

Events
There will be eight events conducted over two days, four on each day. The 2004 World SWAT Challenge events are listed below. Teams will draw start order for day one and that order will be reversed for day two. Teams will not be allowed on event ranges before competition begins. A familiarization period on Thursday, 20 May will be held to let teams practice with provided equipment (breeching devises, gas grenades, vehicles, boat, etc.). The eight competition events are:

1. Leupold Sniper Surprise
Task
On command the team in full gear pushes a vehicle from the start point 100 yards. After moving the vehicle, the sniper and observer move to a designated shooting point. The team remains with the vehicle. The sniper initiates team action by shooting a 3" steel target. After the sniper target is hit, the team moves forward through an obstacle course consisting of a wall, hurdle, ladder, and low crawl spaced evenly over 100 yards. At the same time the sniper moves to a second forward firing position and engages another 3" target through glass. After the team negotiates the obstacle course they engage six carbine targets with 6 rounds each, and then engage 6 pistol targets each with handguns. The sniper rejoins the team after taking his shot. When all ammo is expended, the team picks up a rescue dummy and carries it back through the obstacle course. The clock is stopped when the last man crosses the finish line at the vehicle.

Conditions

  • Sniper will have 2 rounds to engage two targets
  • Team members will have 6 carbine rounds in two magazines and 6 pistol rounds in two magazines.

All team members will wear complete BDU type uniform to include: helmet, armor vest, belt w/holster, pistol w/magazine, extra magazine in pouch, carbine (type weapon) with magazine and extra magazine, handcuff case w/handcuffs, tactical boots. Sniper and observer will be in the same uniform and have their assigned weapons and special equipment

Scoring
The event is scored on time and hits. The clock starts at the whistle and stops when the team crosses the finish line with the rescue dummy and all team equipment. There is a 5 second penalty for each missed target.

2. Zodiac Water Hostage Rescue
Task
The event starts with the entire team in the Zodiac boat and the timekeeper holding the mooring line. On command the timekeeper releases the mooring line and the team starts paddling around the island and to the exit point. At the exit point the team disembarks the boat follows the marked route climbing over the mound obstacle. At the holding point two team members move to the left and right hand shooting boxes (behind barricades) and engage 4 targets with their hand guns while the other 4 team members remain in the holding area. Following the initial engagement, the two shooters return to the holding area which signals the four other team members to move to the target house and conduct a forced entry through the door with a steel ram. Upon entry four targets must be engaged with 2 rounds striking the target plate. Following target engagement, assault team members rescue the victim-dummy following the proscribed route back to the Zodiac. The team must secure the victim in the Zodiac and paddle back to the finish point. Time stops when a team member loops the mooring line around the anchor stake.

Conditions

  • The two team members who engage the four cover targets will have two rounds each
  • Each assault team member will have two rounds
  • The team will have one steel door-ram

All team members will wear complete BDU type uniform to include: helmet, armor vest, belt w/holster, pistol w/magazine, extra magazine in pouch, handcuff case w/handcuffs, tactical boots.


Scoring
The event is scored on time and hits. The clock starts at the whistle and stops when the when a team member loops the mooring line around the anchor stake at the finish point. The victim-dummy and all team equipment must be in the boat when it reaches the finish point. There is a 5 second penalty for each target not hit twice on the target plate.

3. Felony High Risk Warrant Service
Task
The event starts with the team in the start box. On Command the team splits into two three-man elements for a simultaneous upper and lower forced entry. Each group of 3 makes a forced building entry at the command of the team leader using a steel-ram. Once inside, each element must locate and engage three targets hitting each with 2 rounds.

The elements then search the building for the felony dummy in the darkened house. When the dummy is located, it is cuffed with hands behind its back and carried to the finish line.


Conditions

  • Each team member will have two pistol rounds (12 total for the team)
  • Each team will have two steel door-rams

All team members will wear complete BDU type uniform to include: helmet, armor vest, belt w/holster, pistol w/magazine, extra magazine in pouch, handcuff case w/handcuffs, tactical boots.

Scoring
The event is scored on time and hits. The clock starts at the whistle and stops when the team crosses the finish line with the felony dummy and all team equipment. There is a 5 second penalty for each target not hit twice on the target plate.

4. Bushmaster High Angle Hell Weapons Course

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